Bundle List and Light Linking
Using the bundle list is an efficient way to light link by creating a bundle folder and putting geo inside and link to specific lights you want.
And the smart bundle is also useful as I can call my geo, light, etc quickly without having to drag them all in a folder one by one.
This applies only if my naming convention is neat
for example (lights):
lgt_(...)_(...)
This way I could call all my lights by using lgt*
How the light rigg is being build
First a simple set up is created using a grid, teapot, environment light. Then another grid is created and scale is small to act as a portal geo in the environment light.
Create another two area light and place them like in a three point lighting scene.
Select all the lights and create a subnet
After all is well, we could hide the parameters that we will not be using in our light rig, example, scale, uniform and subnet.
After all is well, we could hide the parameters that we will not be using in our light rig, example, scale, uniform and subnet.
- Right click on the subnet and click "Type properties"
- There is an tick box called "invisible", click the parameters that you will not use and hide it.
We need to have the ability to able to control all the light we created together and separately, that is why a main null is needed to move, rotate all lights at the same time, and separate null is needed to for each of the lights to move individually.
It is important to test out first before creating your digital assest.
Now we can create the digital assest. As how we did before, right click on the subnet node and "create Digital Assest"
After creating, we now need to create a control outside the digital assest so that we could control the light rigs at the obj level.
In order to do that, we need to open our digital assest type properties and click the area light on the scene, right click it, and choose "Export Handle to Digital Assest"
and what this does is that it allows me to control my light parameters on the obj level of my digital assest.
Under the type properties, we could create a folder name Control to put all the light control inside. Then create a sub folder inside it for each individual light.
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