Sunday, August 11, 2013

Report Day 3

Report Day 2 : 10th July 2013

Expression

trunc - convert number to integer
padzero - how many zeros, float values
$0S - operator string variable
Trouble faced.
I was having problems with the hose tutorial where an object is copy stamp to a grid with random scatter points.

The problem I faced was that the object does not follow the null when i start to move it on 3d space.














The part where he explains about the distance and normal minus point upvector, I do not quite understand
$TX-point("../upvector",1,"P",0)

Lesson 6 :
Attributes and Variable

Attributes is a named value store on vertices, primitive, etc.
It is a data attached to geo (build into the geo)
I can add more and delete attributes to the geo.
By default, a geo has a position attribute. (1 point attribute)

attributePromote
- it is use to promote or demote and attribute, eg) from point to primitive.
Details View is a shelf where I can see all the attributes that encompass the whole geometry.


I learn how to group geometry using attributes. I have done this before where I import a model inside houdini from maya and seperate the geo by using this partition node.










I modelled a geo in maya in houdini and rename the geo according. When i import the geo in houdini I can textures and call the geo easily by using the connectivity and partition node.

The most interesting part of this lesson is learning the attributes transfer from a sphere color point attributes and transfer it to a grid.









By using the attribute transfer node, i can transfer attributes to another geometry.







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